Thursday, May 19, 2005

Changes to Voidmarines

Alpha missions kill my army. Against cagey opponents who know to do nothing but kill my scoring units, the razorbacks are proving underwhelming against all foes. I routinely crushingly defeat my opponents on straight victory points in alpha missions, but because victory points don't matter in those missions, and the glass jaw of my scoring units, I lose more often than is necessary by awful dice. Therefore, I changed my list. I now take advantage of several space marine special rules: true grit (an extra attack in close combat for my riflemen for three points each), and the opportunity to take devastator squads (scoring units with four heavy weapons each) as elites, in return for less dreadnoughts (giant robots with guns) and no allies (other units allied with the imperium, but not Voidmarines).

My units will be harder to defeat in hand-to-hand combat, and will be more resilient against lone gunmen with anti-tank weapons. Only five of my scoring units are vehicles: three landspeeders (heavily armed, lightly armored hovercraft), and two whirlwinds (self-propelled artillery capable of indirect fire). My army will wilt under heavy ordnance fire, but will be far more survivable to all other forms of attack; my soldiers are heavily armored and more numerous (about 2:1) than some of my earlier armies. Losing my razorbacks departs from three years of Voidmarine tradition; they served as a calling card for my army. Nobody else played like I did with the razorbacks, but fourth edition 40k forced my hand by making transports not scoring units. It's a bit of a gambit, but I think it will work quite nicely, especially in alpha missons. See for yourself: here's the list.

2000 Pts - Space Marines Roster - Voidmarines

1 Master @ 86 Pts
Bolter
1 Auspex @ [2] Pts
1 Bionics @ [5] Pts
1 Frag Grenades @ [1] Pts
1 Krak Grenades @ [2] Pts

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

4 Tactical Squad @ 115 Pts
Counter-Attack; True Grit; Bolter (x2); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

1 Land Speeder Squadron @ 80 Pts
Heavy Bolter (x1); Assault Cannon (x1)

1 Land Speeder Squadron @ 80 Pts
Heavy Bolter (x1); Assault Cannon (x1)

1 Land Speeder Squadron @ 80 Pts
Heavy Bolter (x1); Assault Cannon (x1)

1 Whirlwind @ 85 Pts
Whirlwind Multiple Missile Launcher

1 Whirlwind @ 85 Pts
Whirlwind Multiple Missile Launcher

8 Devastator Squad @ 266 Pts
Count as Elites Elite; Counter-Attack; True Grit; Bolter (x4); Missile Launcher (x4); Tank Hunters
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

8 Devastator Squad @ 326 Pts
Count as Elites Elite; Counter-Attack; True Grit; Bolter (x4); Plasma Cannon (x4); Tank Hunters
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

8 Devastator Squad @ 222 Pts
Counter-Attack; True Grit; Bolter (x4); Heavy Bolter (x4)
1 Sergeant @ [18] Pts
Bolter; Counter-Attack; True Grit

Total Roster Cost: 2000

Created with Army Builder
Copyright (c) 1997-2005 Lone Wolf Development, Inc. All rights reserved.

0 Comments:

Post a Comment

<< Home