Sunday, May 15, 2005

Resounding Victory for the Lizardmen!

Lord Kroak's brigade defeated a wandering orc horde with efficient spellcasting and a little luck. It's a good army, and it will work against any army out there in my opinion. Dispel scrolls are the main threat to Lord Kroak's forces; good dice and magic strategy appear to be the only way to counter the dispel scroll danger.

Basically, the game came down to Kroak hiding in a corner casting damage spells behind my stegadon named "Stompy." The skinks worked wonderfully at harassing the orcs, and killing their giant. I believe Kroak to be a better option for the Lizardmen for a very odd reason: he's too many points. With more units that aren't Kroak, the enemy has an easier time killing the weak, irrelevant Lizardman infantry. If you're capable of protecting Kroak with the stegadon, you want that extra six hundred points to be in the safest place possible (behind the stegadon in a corner). Sure, if you lose Kroak, you'll lose the battle; however, if you lose a regular Lizardman Slann Mage Priest, you'll probably lose the game as well, and the enemy will have six hundred more points out there probably dying anyway. Basically, by costing twice as many points as a regular Slann, you'll still lose the battle if you lose Kroak, but there won't be any other available victory points elsewhere.

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